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Tiara's Drag Race💄

Tiara's Drag Race💄

A Roblox experience owned by Tiara's Drag Race.

RoleplayENfashionroleplaycompetition

Tiara's Drag Race💄 is a roleplay experience created on 2018-11-16. The game records 574,470 lifetime visits and 1,647 favorites. Currently, one user is playing. The experience holds a 77% like percentage. It features fashion-related gameplay inspired by RuPaul's Drag Race, allowing players to compete in outfit creation and lip-sync challenges.

Description (written by the developer; not a statement by this register)

💄Welcome to RuPaul's Drag Race by Tiara's Drag Race! We are a fashion related game, inspired by the widely-known TV show RPDR, you have to compete against other contestants in making amazing looks & fighting for your spot in the competition lipsyncing for your life! Dress up using our modern custom system that allows you to change your body type, edit items, and much more. 👑FORMAT There are 2 format types, all-stars or regular. You will be given an amount of time to create outfits that the judges will critique and give you a placement(Safe/High Safe/Winner/Low Safe/Bottom 2or3), if you have one of the worst outfits you will either lipsync for your life to stay in the competition OR you'll be placed in the bottom 2 and one of the top 2 winners will eliminate one of the bottom 2, this repeats each week but with different categories & fun challenges! 👑RULES 1. Harassing/harsh bullying leads to a blacklist. 2. Have fun & remember it's never that serious! Fashion Dress Up Compete Icon

Last updated by the developer 27 Feb 2026, 09:17 UTC.

1
playing (measured 10 Aug 2026, 17:33 UTC)
574,470
lifetime visits
77%
liked (564 👍 / 171 👎)
1,648
favourites (2.9 per 1k visits)
16 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

☆HOST OPPORTUNITY☆
3,500 R$
☆PERMANENT ADMIN☆
2,000 R$
☆VIP☆
1,550 R$
☆LATE-PASS☆
1,250 R$
☆SONG REQUEST☆
750 R$
☆RAINBOW NAME-TAG☆
500 R$
☆RUNWAY POSE PACK☆
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played TDR:Main Stage! ¡ other77,612 ¡ 30.8% win
Met the owner! ¡ social700 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0177no change
14 Aug 2026, 20:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.