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[UI REWORKS]Demi Core

[UI REWORKS]Demi Core

A Roblox experience owned by Zynthera Studios.

RoleplayENAjinTeam BattleImmortality

Description (written by the developer; not a statement by this register)

🔥 Demi Core🔥 Immortal beings called Ajin have appeared… and humans are terrified. When Ajin die, they come back to life. Now a war has begun. Choose your side and survive. ⚔️ Teams 👤 Human – Live your lives unaware of Ajin Prescence 🩸 Ajin – Use your immortality to fight back. ⚔️ AjinHunter - Hunt down Ajin's and run them for testing 👑 Ajin Ring Leader – Lead the Ajin rebellion and control the battle. 🖤 Rouge Ajin – A lone Ajin who trusts no one. 🎁 Codes Use code 1868 for rewards both Zelbus and rolls 💥 Team battles ♾️ Immortal Ajin powers 🎮 Intense survival combat Will you hunt… or be hunted?

Last updated by the developer 2 May 2026, 17:24 UTC.

0
playing (measured 21 Aug 2026, 18:30 UTC)
1,362
lifetime visits
75%
liked (12 👍 / 4 👎)
10
favourites (7.3 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$
Premium
50 R$
4x XP
30 R$
AjinRingLeader
20 R$
Rouge Ajin
20 R$
Sato Transformer
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Curse of Death · welcome611 · 0.00% win
You got 100xp · other73 · 0.00% win
Youve met him · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.