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[🏝️SUMMER🏝️] Hiders Seeked

[🏝️SUMMER🏝️] Hiders Seeked

A Roblox experience owned by LevTec.

Social & hangoutENhide-and-seekmultiplayersummer theme

Description (written by the developer; not a statement by this register)

☀️🔨 Welcome to Hiders Seeked! 🔨☀️ The ultimate hide-and-seek experience on Roblox! Hiders must run, hide, and use their abilities to survive while the Seeker hunts them down with a powerful hammer. There are no respawns, so every hiding spot, decision, and second matters. 👥 This is a multiplayer game! At least 2 players are needed, so invite your friends and jump into a match together. Explore vibrant maps filled with secrets, moving objects, NPCs, quests, and unique hiding spots. Hide around the Harbor, escape through the Construction Site, or disappear inside the Party Mansion. 🔨 Collect unique Seeker hammers with animated VFX 🗺️ Explore detailed and vibrant maps ⚡ Use special boosts and abilities 🏗️ Ride or hide on working conveyor belts 📜 Complete quests and redeem codes 🎁 Claim daily and weekly rewards 🏆 Climb Hider, Seeker, and Robux leaderboards Will the Hiders survive, or will the Seeker find everyone? Can you stay uncaught?

Last updated by the developer 27 Jul 2026, 01:02 UTC.

0
playing (measured 12 Aug 2026, 02:48 UTC)
43,164
lifetime visits
67%
liked (89 👍 / 44 👎)
824
favourites (19.1 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Brand New! · welcome36,158 · 0.00% win
First Seeker Find · collection3,375 · 0.00% win
First Hider Win · progression3,202 · 0.00% win
First Seeker Win · progression2,378 · 0.00% win
Meet Dev #1 · other488 · 0.00% win
Meet Dev #2 · other154 · 0.00% win
First Elite Hammer Purchase · collection23 · 0.00% win
1 of 1000 · collection8 · 0.00% win
King Seeker · other4 · 0.00% win
Seeker of Seekers · other3 · 0.00% win
King Hider · other3 · 0.00% win
King Spender · other2 · 0.00% win
Hider of Hiders · other1 · 0.00% win
Hider Seeker Hiders of Seekers · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked25 August 2026 — 67 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4767no change
15 Aug 2026, 19:3567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.