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Climb 67 Slap Tower

Climb 67 Slap Tower

A Roblox experience owned by Top Towers.

MinigamesENslap battlestower climbhorror theme

Climb 67 Slap Tower is a minigame experience created on 2025-11-22. It has accumulated 1,065,901 lifetime visits and 63,193 favorites. Currently, zero users are playing. The game holds a 76% like percentage. The description invites players to reach the top and mentions a code '67' for Rainbow Slap.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary 67 Slap Tower! ❓ Can you reach the top without being eaten? (I don't think so) 👍 Like the game and join the group for Rainbow Slap! 🌈 🤫 Try code '67'

Last updated by the developer 23 May 2026, 12:57 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
1,065,901
lifetime visits
76%
liked (384 👍 / 123 👎)
63,196
favourites (59.3 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Balloons
167 R$
Jetpack
167 R$
Gravity Coil
127 R$
67 Slap [OP]
67 R$
Yellow Slap
22 R$
Orange Slap
22 R$
Red Slap
22 R$
Green Slap
22 R$
USA Slap
22 R$
Brazil Slap
22 R$
Black Slap
22 R$
White Slap
22 R$
Pink Slap
22 R$
Purple Slap
22 R$
Blue Slap
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ᴡᴇʟᴄᴏᴍᴇ! · welcome668,091 · 100.0% win
pǝᴚ · other630,616 · 100.0% win
ǝɓuɐɹO · other271,104 · 0.00% win
ʍollǝ⅄ · other61,320 · 0.00% win
uǝǝɹ⅁ · other20,106 · 0.00% win
ǝnlᙠ · other9,713 · 0.00% win
ǝldɹnԀ · secret6,048 · 0.00% win
ʞuıԀ · other4,470 · 0.00% win
ǝʇıɥM · other3,606 · 0.00% win
ʞɔɐlᙠ · other3,457 · 0.00% win
ᴡɪɴɴᴇʀ! · progression3,289 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0476no change
14 Aug 2026, 15:0376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.