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Early War

Early War

A Roblox experience owned by Early War Community.

ShooterENfictional militaryteam battleshistorical weapons

Early War is a shooter experience created on 2025-11-22. It currently has 129 players and 2,237,811 lifetime visits. The game holds a 67% like percentage and 15,301 favorites. Players engage in team battles within a fictional setting.

Description (written by the developer; not a statement by this register)

Early War is a game about the beginning of FICTIONAL military events in a FICTIONAL country called "Novoslaviya". Players choose a side and take part in team battles using weapons and equipment from that period. Visit our Server to see the update logs or sneak peaks of new updates (13+). All the controls can now be seen and edited in the game settings. Consoles and mobiles are fully supported! ! Using exploits will result in a permanent ban with no chance to appeal. The game is a work of fiction and does not support any real political views or sides.

Last updated by the developer 17 Aug 2026, 12:56 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
2,308,862
lifetime visits
67%
liked (4,379 👍 / 2,139 👎)
15,799
favourites (6.8 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

576259.511 August 2026 — 57 players21 August 2026 — 62 players11 August 202621 August 2026
2 measurements spanning 11 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462+5
11 Aug 2026, 00:1957first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Rifleman | Allegiance
300 R$
Special Rifleman | Coalition
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Endurance [UNAVAILABLE] · other21,523 · 0.00% win
"НЕ ВЛЕЗАЙ, УБЬЁТ!" · other655 · 0.00% win
Insane Dedication · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked21 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0867no change
24 Aug 2026, 08:5267no change
21 Aug 2026, 20:5467no change
14 Aug 2026, 08:5167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.