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Early War

Early War

A Roblox experience owned by Early War Community.

ShooterENfictional militaryteam battleshistorical weapons

Early War is a shooter experience created on 2025-11-22. It currently has 129 players and 2,237,811 lifetime visits. The game holds a 67% like percentage and 15,301 favorites. Players engage in team battles within a fictional setting.

Description (written by the developer; not a statement by this register)

Early War is a game about the beginning of FICTIONAL military events in a FICTIONAL country called "Novoslaviya". Players choose a side and take part in team battles using weapons and equipment from that period. Visit our Server to see the update logs or sneak peaks of new updates (13+). All the controls can now be seen and edited in the game settings. Consoles and mobiles are fully supported! ! Using exploits will result in a permanent ban with no chance to appeal. The game is a work of fiction and does not support any real political views or sides.

Last updated by the developer 17 Aug 2026, 12:56 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
2,308,862
lifetime visits
67%
liked (4,375 👍 / 2,137 👎)
15,795
favourites (6.8 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

576259.511 August 2026 — 57 players21 August 2026 — 62 players11 August 202621 August 2026
2 measurements spanning 11 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462+5
11 Aug 2026, 00:1957first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Rifleman | Allegiance
300 R$
Special Rifleman | Coalition
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Endurance [UNAVAILABLE] · other21,523 · 0.00% win
"НЕ ВЛЕЗАЙ, УБЬЁТ!" · other656 · 0.00% win
Insane Dedication · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked21 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1967no change
3 Sept 2026, 11:0867no change
24 Aug 2026, 08:5267no change
21 Aug 2026, 20:5467no change
14 Aug 2026, 08:5167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.