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Australian Army

Australian Army

A Roblox experience owned by Australian Army Community.

RoleplayENmilitary simulationroleplayAustralian Army

Description (written by the developer; not a statement by this register)

Welcome to the Australian Army at Fort Lancelin! ❤️ Please give us a like 👍 and favorite ⭐ our game! 🏗️ Don’t forget to follow us for more updates! 🇦🇺 JOIN THE AUSTRALIAN ARMY TO BECOME PART OF THE BEST! 🇦🇺 https://www.roblox.com/communities/795751030/Australian-Army-Community#!/about 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧: Fort Lancelin, Australian Army, is a fun roleplay group based on realistic army procedures. It simulates what it would be like if you were truly part of the military. ▬▬▬▬▬▬ ✦ ▬▬▬▬▬▬ Copyright © 2025 SpellBound & LaxeySin All rights reserved.

Last updated by the developer 17 Apr 2026, 02:04 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
1,454
lifetime visits
82%
liked (18 👍 / 4 👎)
449
favourites (308.8 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skydiving License
1,000 R$
M16A4
799 R$
BARRET-M82
600 R$
M4A1
400 R$
M249
400 R$
AK-47
350 R$
MP5
299 R$
[20% SKIP BCT] Private Second Class
250 R$
Radio
199 R$
M9
199 R$
Life VIP
150 R$
Glock
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've visited the Australian Army! · welcome101 · 0.00% win
You've passed your Basic Training! · progression26 · 0.00% win
You've met the Governor-General! · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.