[π 999X ] Steal Da Brainrot FREE ADMIN
A Roblox experience owned by Apex Gamess.
RoleplayENmeme culturetrollingadmin/modded
Steal Da Brainrot FREE ADMIN is a roleplay experience created on November 23, 2025. It has accumulated 1,210,798 lifetime visits and 30,583 favorites. The game holds an 88% like percentage. Currently, zero players are active. The title includes special characters and references to admin features.
Description (written by the developer; not a statement by this register)
Welcome to Steal a Brainrot Insane Mod brought to you by Apex Games π π Like the game and join the group β οΈ IF YOU ARE EXPERIENCING LAG IT COULD BE CAUSE OF THE AMOUNT OF BRAINROTS BY OTHERS, USE A PRIVATE SERVER!β οΈ How to Play: π½ Buy a Brainrot π₯· Steal Brainrots from other players πΈ Generate money π¦βπ₯ Rebirth β Buy slaps and troll gear to troll other players! π» Supports Desktop, Mobile and Tablet players Tags (ignore): Free, Admin Panel, Inf, Modded, Steal A Brainrot Modded, Robux, Latest, New, Everything, Inf Money, Kiwi Games, Morphs, Spawner, Owner, Admin, Best, F2P, Game, Luck, Lucky, x999, Omg, Wow, SAB, Funny, Meme, Troll, Brainrot, Sigma, Skibidi, Rizz, Fanum, Ohio, Da Hood, RP, Roleplay, Hangout, Sandbox, OP, Infinite, Powerful, Custom, Update, 2025, Trending, Viral, Cool, Chill, Multiplayer, PvP, Fun, Random, Crazy, NPCs, AI, Mem
Last updated by the developer 19 Jan 2026, 18:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.