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[๐ŸŒ]Newbie Never Smashes Tower (Large Update!)

[๐ŸŒ]Newbie Never Smashes Tower (Large Update!)

A Roblox experience owned by Bana_Deei games.

Tower defenseENtower defenseparkourcasual

[๐ŸŒ]Newbie Never Smashes Tower (Large Update!) is a tower-defense experience created on 2025-11-23. The game has recorded 547,031 lifetime visits and 934 favorites. Current player count is zero. The title holds a 41% like percentage. The description highlights easy difficulty and group bonuses for participants.

Description (written by the developer; not a statement by this register)

[ ๐Ÿšฉ Game Introduction ] Welcome to Newbie's Never Breaking Tower, also known as "Newjakarta"! This isn't just a tower. It's a place to show your patience and skill. Now bet with your friends who will reach normal faster! [ ๐ŸŽฎ Game Features ] โ€ข Easy Difficulty: Consists of a relaxed course that anyone can enjoy. [ ๐ŸŽ Special Benefits ] โ€ข Top Level Reward: Everyone who reaches the top will receive a special victory effect. โ€ข Group Bonuses: Join our official group to receive special in-game benefits. [ ๐Ÿ“ข Notice ] โ€ข Likes(๐Ÿ‘) and Favorites(โญ) are great for creators! โ€ข IF YOU HAVE ANY BUGS OR SUGGESTIONS, PLEASE LEAVE THEM ON THE [BAN] GROUP BOARD AT ANY TIME.

Last updated by the developer 10 Aug 2026, 03:36 UTC.

0
playing (measured 15 Aug 2026, 01:45 UTC)
547,031
lifetime visits
41%
liked (512 ๐Ÿ‘ / 751 ๐Ÿ‘Ž)
934
favourites (1.7 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You got 200 Robux. ยท other0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

4115 August 2026 โ€” 41 % liked24 October 2026 โ€” 41 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 40โ€“42 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:4841no change
15 Aug 2026, 01:4641first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.