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[📈perf + bug fix] home. — social hangout

[📈perf + bug fix] home. — social hangout

A Roblox experience owned by saturnic..

Social & hangoutENsocial hangoutcozy apartmentroleplay

Description (written by the developer; not a statement by this register)

welcome home. a relaxing apartment hangout game. ✦ meet new people ✦ chill with friends ✦ explore cozy rooms ✦ find hidden secrets sometimes, you just need a place to call home. -------------------- ~ info ~ -------------------- restart = update please follow Roblox ToS and keep the space safe for everyone. thank you :3 -------------------- ~ inspired by ~ -------------------- Write a Letter by Free Hashbrowns (@Hashiru) The Apartment by Qwertz Studio (@Qw3rtyAndrew) -------------------- ~ tags ~ -------------------- home, hangout, vc, social, modern, realistic, roleplay, chill, friends, apartment, cozy, city, aesthetic, lounge, casual, letter, write

Last updated by the developer 11 Aug 2026, 07:07 UTC.

1
playing (measured 11 Aug 2026, 21:50 UTC)
132,623
lifetime visits
84%
liked (691 👍 / 128 👎)
4,881
favourites (36.8 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cooler Titles
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

poolrooms · other9,369 · 10.5% win
windows? · other6,803 · 10.5% win
joined owner · welcome2,977 · 0.00% win
mini library · other1,584 · 0.00% win
Sewers · progression1,550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3584no change
15 Aug 2026, 08:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.