Disaster Fighting
A Roblox experience owned by White screen studio’s.
SimulatorENdisaster simulationcombatbuilding
Description (written by the developer; not a statement by this register)
i js changed the discription its peak now if i can think of smth to write disaster fighters was originaly made in 6h and was a shower thought or smth idk its baced of horific houseing and ofc slap battles this game is my biggest game project, every project i make allows me to understand more and more about building animating etc i update this game frequently ive learned alot so make sure to acidcat upvote the game and favriote it, the only rule is no exsploiting punch farmings ok. but i would ask for you not to punch farm on alts and punchs are saved on privs so u can play privs curently quite alot of cool things so yuh!!!
Last updated by the developer 11 Aug 2026, 16:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 06:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.