Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Obby Rivals

Obby Rivals

A Roblox experience owned by InnovAItion.

ObbyENPvPRaceLoot

Description (written by the developer; not a statement by this register)

Obby Rivals is a fast paced Obby PvP game where you race for loot and fight for the win! ⚡🏆 🏃 Fast paced Obby races! 💎 Collect powerful loot! ⚔️ Battle players in the final arena! 👑 Become the Champion! 👍 Like the game & invite your friends! 🔔 Follow for updates and new content! 📜Rules: devforum.roblox.com/t/4718060

Last updated by the developer 21 Jul 2026, 21:40 UTC.

0
playing (measured 11 Aug 2026, 21:20 UTC)
19,062
lifetime visits
49%
liked (28 👍 / 29 👎)
96
favourites (5.0 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP RIVAL
198 R$
Collect All
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other14,530 · 100.0% win
S · other14,521 · 100.0% win
L · other14,496 · 100.0% win
A · other14,402 · 100.0% win
V · other14,277 · 100.0% win
I · other14,142 · 100.0% win
R · other14,007 · 100.0% win
1 Win · other810 · 0.00% win
5 Streak · other6 · 0.00% win
10 Wins · progression5 · 0.00% win
10 Streak · other3 · 0.00% win
10 Kills · progression2 · 0.00% win
50 Kills · progression1 · 0.00% win
50 Wins · progression1 · 0.00% win
20 Streak · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.516 August 2026 — 48 % liked5 October 2026 — 49 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 14:3349+1
16 Aug 2026, 14:1848first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.