Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Most Satisfying Keyboard Tower

Most Satisfying Keyboard Tower

A Roblox experience owned by Quaintex.

SimulatorENASMRSatisfying SoundsTower Climbing

Most Satisfying Keyboard Tower is a simulator experience created on 2025-11-23. It has recorded 705,516 lifetime visits and 6,017 favorites. Currently, zero users are playing. The experience holds a 50% like percentage. Players can navigate various tower types using teleportation features.

Description (written by the developer; not a statement by this register)

Welcome to Keyboard ASMR Tower 🎧 You can teleport to different towers using the TOWERS button on the right side of your screen! PLAY WITH HEADPHONES FOR BEST EXPERIENCE 🎶🎶 Climb multiple towers of satisfying keys. Jump, walk, and relax to the calming sounds! Multiple Key Types: Chocolate, Honey, Clacky, Bubble Wrap, Cookie, Snow, Lava, Fire Teleport to your last checkpoint at any time!

Last updated by the developer 28 Mar 2026, 12:44 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
705,516
lifetime visits
50%
liked (464 👍 / 472 👎)
6,003
favourites (8.5 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin (OP)
299 R$
Magic Carpet
99 R$
RainbowSlap
99 R$
SlimeSlap
59 R$
Snowy sound
49 R$
Cookie sound
49 R$
GoldSlap
39 R$
Lava sound
29 R$
Sprint (OP)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5014 August 2026 — 50 % liked13 September 2026 — 50 % liked23 September 2026 — 50 % liked13 October 2026 — 50 % liked23 October 2026 — 50 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3650no change
13 Oct 2026, 21:3550no change
23 Sept 2026, 21:3350no change
13 Sept 2026, 20:3150no change
14 Aug 2026, 18:2050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.