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🍕 FNAF: Withered Archives

🍕 FNAF: Withered Archives

A Roblox experience owned by • Cosmic Inc. •.

HorrorENFNAFHorrorSurvival

Description (written by the developer; not a statement by this register)

📖 Story - A group of five friends takes a security job at the grand opening of the Fazbear’s Pizzaria as They soon realize the building was designed to hide the Withered Archives. 🍕 The pizza is fresh. The rot is old. Welcome home. ⚠️This game contains flashing lights, loud noises, and sudden jump scares. If you have a history of epilepsy or seizures, player decision is strongly advised. 📙 Credits: Inspired by Scott Cawthon's "Five Nights at Freddy's" franchise. Developed by Cosmic Inc. 🎧 Headphones Recommended 🛠️This Games Status: Beta 📝 Group: Join the group for in-game rewards! [ Tags ]FNAF, Horror, Scary, Withered, Archives, Multiplayer, Survival, Fazbear, Animatronic, Night Shift.

Last updated by the developer 27 Aug 2026, 20:01 UTC.

0
playing (measured 28 Aug 2026, 04:53 UTC)
834
lifetime visits
54%
liked (7 👍 / 6 👎)
12
favourites (14.4 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NV-Goggles
399 R$
2x Stamina
299 R$
2x Earnings
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Exotic Butters · collection6 · 0.00% win
Night 5 · progression0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Night 1 · progression0 · 0.00% win
Night 2 · progression0 · 0.00% win
Night 4 · progression0 · 0.00% win
Night 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

335443.530 August 2026 — 50 % liked29 September 2026 — 33 % liked19 October 2026 — 38 % liked30 October 2026 — 50 % liked9 November 2026 — 54 % liked30 August 20269 November 2026
5 measurements spanning 71 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 01:0354+4
30 Oct 2026, 00:1850+12
19 Oct 2026, 17:3538+5
29 Sept 2026, 16:3633-17
30 Aug 2026, 06:5250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.