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Slap! [BETA]

Slap! [BETA]

A Roblox experience owned by Developers Doing Nothing.

OtherENbetaslapsandbox

Description (written by the developer; not a statement by this register)

GAME WONT BE UPDATED EXPECT BUGS CODE RELEASE Slap Down Everything you can imagine maybe a ship? how about a ROCKET? you name it, or just play our game once its finished!

Last updated by the developer 10 Aug 2026, 18:41 UTC.

0
playing (measured 11 Aug 2026, 23:18 UTC)
513
lifetime visits
78%
liked (7 👍 / 2 👎)
8
favourites (15.6 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
599 R$
VIP
199 R$
2x Slap
149 R$
2x Rebirths
125 R$
2x Case
99 R$
2x Walk Speed
67 R$
2x Slap Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

757876.521 August 2026 — 75 % liked31 August 2026 — 78 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 08:0078+3
21 Aug 2026, 03:3575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.