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Police VS 99 Nights

Police VS 99 Nights

A Roblox experience owned by Beyondd Games.

Police VS 99 Nights is a Roblox experience created on 2025-11-23. The game has accumulated 1,573,940 lifetime visits and 331,165 favorites. It holds a 69% like percentage. Currently, zero users are playing. The genre field is null. The description mentions fighting infection and purchasing gear.

Description (written by the developer; not a statement by this register)

⭐️LIKE AND FAVORITE FOR NEW UPDATES! ⭐️ Don't let 99 Nights Infection Invade the Police Station! Fight 99 Nights! ⭐️ Fire Rockets 🚀 Purchase gear!⭐️ Newest Changes : Release! Tags: zombies, zombies vs, zombie fight, city vs zombies, zombies vs city, brainrot,police vs 99 nights,99 nights in the forest,99 nights,99 nights roleplay,deer,

Last updated by the developer 4 Jan 2026, 22:18 UTC.

0
playing (measured 10 Aug 2026, 22:31 UTC)
1,573,940
lifetime visits
69%
liked (129 👍 / 58 👎)
331,164
favourites (210.4 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BLACKHOLE LAUNCHER!
999 R$
OMEGA DOOM LAUNCHER!
399 R$
NUKE LAUNCHER!
99 R$
ADMIN COMMANDS!
79 R$
Infinite Health!
79 R$
2X Coins!
79 R$
VIP
69 R$
Magic Carpet!
49 R$
*OP* GALAXY LAUNCHER
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,059,291 · 0.00% win
10 Minutes! · other303,804 · 0.00% win
30 Minutes! · progression37,196 · 0.00% win
1 Hour! · progression3,135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5069no change
14 Aug 2026, 11:4969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.