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5v5 MM2 Biolab

5v5 MM2 Biolab

A Roblox experience owned by MajorGames Community.

ShooterENMurder Mystery 25v5 Team CombatAim Training

Description (written by the developer; not a statement by this register)

Step into an intense Blue vs Red showdown inside the Biolab! This mode brings fast-paced FFA-style combat, but with team structure: Blue and Red go head-to-head, and the team that wins earns a reward. Whether you're sharpening your reflexes, improving consistency, or mastering advanced combat movement, this arena is built to help you train your aim and push your skills further every match. Fight, adapt, dominate — and help your team secure victory! 🎯 Features: 5v5 competitive battles Reward system for the winning team Smooth arena built for aim training Non-stop respawn action for continuous improvement Perfect environment for practicing throws, movement, and accuracy 🎮 PLAY MM2 HERE: https://www.roblox.com/games/142823291/Murder-Mystery-2 Tags: 5v5, Milbase, MM2, Chillz MM2, Factory, Hotel, Murder Mystery

Last updated by the developer 26 Apr 2026, 19:49 UTC.

0
playing (measured 24 Aug 2026, 19:22 UTC)
6,149
lifetime visits
50%
liked (4 👍 / 4 👎)
38
favourites (6.2 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EVO: Reaver
220 R$
EVO: Synthwave
199 R$
EVO: Gingerscythe
199 R$
EVO: Icecrusher
199 R$
BUNDLE: Bloom
169 R$
BUNDLE: Ghost
169 R$
BUNDLE: Xenotech
169 R$
GODLY: Raygun
50 R$
GODLY: Alienbeam
50 R$
TOY: Gold Bolb
39 R$
TOY: GG Sign
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome278 · 0.00% win
50 Kills · progression9 · 0.00% win
350 Kills · progression2 · 0.00% win
150 Kills · other2 · 0.00% win
250 Kills · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.