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[UPDATE 1] PUNCH  A Tower

[UPDATE 1] PUNCH A Tower

A Roblox experience owned by Aze..

SimulatorENtower climbingstrength trainingdaily rewards

Description (written by the developer; not a statement by this register)

Welcome to PUNCH A Tower 🌟LIKE the game and join the group to claim the daily chest! 💥PUNCH through the floors of each tower 🏋️TRAIN your strength 🏆REACH the end to get wins and unlock new towers!

Last updated by the developer 25 May 2026, 00:26 UTC.

0
playing (measured 11 Aug 2026, 02:03 UTC)
40,481
lifetime visits
91%
liked (91 👍 / 9 👎)
1,153
favourites (28.5 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Dumbbell
99 R$
x2 Wins
99 R$
Fast Auto Punch
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,019 · 0.00% win
Unlock Eiffel Tower! · progression433 · 0.00% win
Unlock Empire State Building! · progression9 · 0.00% win
Unlock CD Tower · other2 · 0.00% win
First Rebirth! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3191no change
15 Aug 2026, 20:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.