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kick and destroy a baby pursuer simulator

kick and destroy a baby pursuer simulator

A Roblox experience owned by Collaberito Games.

SimulatorENmorphingchaosdiscontinued

Description (written by the developer; not a statement by this register)

This game is about kicking and destroying baby pursuers! (shocking ik) and you can morph to other Forsaken/Die Of Death characters too! VIP: only 3 ROBUX! price may vary in the future! unlock morph skins and in the near future . . . Dev commands and morphs in private servers! (this game is in beta and things might subject to change in the future) Some admins can join your server and cause chaos! (maybe the owner himself) GAME IS DISCONTINUED sorry :(

Last updated by the developer 11 Aug 2026, 23:45 UTC.

0
playing (measured 13 Aug 2026, 23:15 UTC)
113,945
lifetime visits
50%
liked (159 👍 / 157 👎)
881
favourites (7.7 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5,000 VISITS BADGE!!! · other21,280 · 0.00% win
Taph Obby Completed! · progression3,795 · 0.00% win
1K kick and destroy a baby pursuer simulator Badge · progression322 · 0.00% win
BIRTHDAY BADGE!!!! · other237 · 0.00% win
Meeted owner! · other6 · 0.00% win
got the santa presents · collection1 · 0.00% win
Legacy Two Time! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5015 August 2026 — 50 % liked14 September 2026 — 50 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 11:3150no change
15 Aug 2026, 09:5050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.