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PINOY OBBY {PHILIPPINES}

PINOY OBBY {PHILIPPINES}

A Roblox experience owned by PINOY OBBY FAM.

ObbyENobstacle coursephilippinestime challenge

PINOY OBBY {PHILIPPINES} is a Roblox experience created on 2025-11-24. It has recorded 576,320 lifetime visits and currently has 245 players. The game does not have a listed genre, like percentage, or favorite count.

Description (written by the developer; not a statement by this register)

How many minutes you finish this Obby🤔 Trust your self to get more win 👊 Invite your friends for more fun 😉 Don't give up if you lose try again 🙂 If you post this game or content this game You receive *Content Creator* Soo good luck 🤞

Last updated by the developer 27 Sept 2026, 13:39 UTC.

66
playing (measured 27 Sept 2026, 16:50 UTC)
607,653
lifetime visits
64%
liked (296 👍 / 163 👎)
1,194
favourites (2.0 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66341203.527 Sept 2026, 03:00 — 245 players27 Sept 2026, 03:50 — 257 players27 Sept 2026, 04:51 — 228 players27 Sept 2026, 05:50 — 260 players27 Sept 2026, 06:50 — 221 players27 Sept 2026, 07:50 — 234 players27 Sept 2026, 08:50 — 216 players27 Sept 2026, 09:50 — 271 players27 Sept 2026, 10:50 — 308 players27 Sept 2026, 11:50 — 311 players27 Sept 2026, 12:50 — 341 players27 Sept 2026, 13:50 — 251 players27 Sept 2026, 14:50 — 141 players27 Sept 2026, 15:50 — 121 players27 Sept 2026, 16:50 — 66 players27 Sept 2026, 03:0027 Sept 2026, 16:50
15 measurements taken within a single day, net -179. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–382 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 16:5066-55
27 Sept 2026, 15:50121-20
27 Sept 2026, 14:50141-110
27 Sept 2026, 13:50251-90
27 Sept 2026, 12:50341+30
27 Sept 2026, 11:50311+3
27 Sept 2026, 10:50308+37
27 Sept 2026, 09:50271+55
27 Sept 2026, 08:50216-18
27 Sept 2026, 07:50234+13
27 Sept 2026, 06:50221-39
27 Sept 2026, 05:50260+32
27 Sept 2026, 04:51228-29
27 Sept 2026, 03:50257+12
27 Sept 2026, 03:00245first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646564.527 Sept 2026, 03:01 — 64 % liked27 Sept 2026, 03:50 — 64 % liked27 Sept 2026, 04:51 — 64 % liked27 Sept 2026, 05:50 — 64 % liked27 Sept 2026, 06:50 — 65 % liked27 Sept 2026, 07:50 — 65 % liked27 Sept 2026, 08:50 — 64 % liked27 Sept 2026, 09:50 — 65 % liked27 Sept 2026, 10:50 — 65 % liked27 Sept 2026, 11:50 — 65 % liked27 Sept 2026, 12:50 — 65 % liked27 Sept 2026, 13:50 — 64 % liked27 Sept 2026, 14:50 — 64 % liked27 Sept 2026, 15:50 — 64 % liked27 Sept 2026, 16:50 — 64 % liked27 Sept 2026, 03:0127 Sept 2026, 16:50
15 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 16:5064no change
27 Sept 2026, 15:5064no change
27 Sept 2026, 14:5064no change
27 Sept 2026, 13:5064-1
27 Sept 2026, 12:5065no change
27 Sept 2026, 11:5065no change
27 Sept 2026, 10:5065no change
27 Sept 2026, 09:5065+1
27 Sept 2026, 08:5064-1
27 Sept 2026, 07:5065no change
27 Sept 2026, 06:5065+1
27 Sept 2026, 05:5064no change
27 Sept 2026, 04:5164no change
27 Sept 2026, 03:5064no change
27 Sept 2026, 03:0164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.