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Jungle Life

Jungle Life

A Roblox experience owned by NOYO Productions.

RoleplayENanimal roleplaysurvivalmultiplier economy

Jungle Life is a roleplay experience created on 2025-11-24. It has recorded 15,825,362 lifetime visits and currently has 459 players. The title holds 39,019 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

Experience life deep within the world’s lush rainforests in Jungle Life, the ultimate wild survival adventure. Rule the undergrowth as a fierce tiger 🐅 with unmatched power. Charge through the canopy as a mighty gorilla 🦍, or enjoy the calmer side of jungle life as a chill capybara 🐹. With a wide range of animals to choose from, every path leads to a new story! ⚡ Every choice shapes your survival in this vibrant, living ecosystem. 🌟 Will you rise to the top of the jungle? Play now and discover your place in the wild! 🌴 👍 Like the game and join the group for 500 coins and a +10% coins multiplier! Roblox plus subscribers earn 15% more coins. Multipliers stack! 🚫 WARNING: Exploiters will be banned permanently with no appeal!

Last updated by the developer 15 Aug 2026, 07:10 UTC.

94
playing (measured 8 Sept 2026, 03:50 UTC)
16,986,158
lifetime visits
93%
liked (31,544 👍 / 2,512 👎)
48,438
favourites (2.9 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9460434910 August 20268 September 2026
414 measurements spanning 29 days, net -390. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–681 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 414
Measured (UTC)PlayersChange
8 Sept 2026, 03:5094-86
8 Sept 2026, 02:50180-81
8 Sept 2026, 01:50261-90
8 Sept 2026, 00:50351+47
7 Sept 2026, 23:50304+13
7 Sept 2026, 22:50291-22
7 Sept 2026, 21:50313-37
7 Sept 2026, 20:50350-55
7 Sept 2026, 19:50405-37
7 Sept 2026, 18:50442-28
7 Sept 2026, 17:50470+32
7 Sept 2026, 16:50438-71
7 Sept 2026, 15:50509+58
7 Sept 2026, 14:50451+34
7 Sept 2026, 13:50417+82
7 Sept 2026, 12:50335+61
7 Sept 2026, 11:50274+47
7 Sept 2026, 10:50227+42
7 Sept 2026, 09:50185+48
7 Sept 2026, 08:50137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Coins
999 R$
20% Faster Growth
999 R$
Asian Elephant Skins
599 R$
Tiger Skins
499 R$
Jaguar Skins
449 R$
Anaconda Skins
449 R$
Gorilla Skins
449 R$
Giant Panda Skins
399 R$
Leucistic Okapi Skin
299 R$
Macaw Skins
149 R$
Capybara Skins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome4,567,893 · 77.3% win
Storm Survivor · other371,451 · 6.2% win
Predator Escape · progression362,030 · 7.9% win
Night Survivor · other334,250 · 5.5% win
Survivor I · progression263,518 · 4.3% win
Full House · collection90,815 · 0.30% win
Survivor II · progression79,651 · 1.2% win
Day Survivor · other64,875 · 0.90% win
Master Explorer · other60,207 · 1.2% win
Survivor III · progression24,250 · 0.50% win
Thunderstruck · other3,979 · 0.10% win
On Leaderboard · other3,443 · 0.00% win
Survivor IV · progression2,674 · 0.10% win
Survivor V · progression112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 20261 November 2026
420 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 420
Measured (UTC)% likedChange
1 Nov 2026, 17:5393no change
22 Oct 2026, 17:5293no change
12 Oct 2026, 17:5193no change
2 Oct 2026, 17:5093no change
22 Sept 2026, 17:4993no change
12 Sept 2026, 17:4793no change
8 Sept 2026, 03:5093no change
8 Sept 2026, 02:5093no change
8 Sept 2026, 01:5093no change
8 Sept 2026, 00:5093no change
7 Sept 2026, 23:5093no change
7 Sept 2026, 22:5093no change
7 Sept 2026, 21:5093no change
7 Sept 2026, 20:5093no change
7 Sept 2026, 19:5093no change
7 Sept 2026, 18:5093no change
7 Sept 2026, 17:5093no change
7 Sept 2026, 16:5093no change
7 Sept 2026, 15:5093no change
7 Sept 2026, 14:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.