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Jungle Life

Jungle Life

A Roblox experience owned by NOYO Productions.

RoleplayENanimal roleplaysurvivalmultiplier economy

Jungle Life is a roleplay experience created on 2025-11-24. It has recorded 15,825,362 lifetime visits and currently has 459 players. The title holds 39,019 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

Experience life deep within the world’s lush rainforests in Jungle Life, the ultimate wild survival adventure. Rule the undergrowth as a fierce tiger 🐅 with unmatched power. Charge through the canopy as a mighty gorilla 🦍, or enjoy the calmer side of jungle life as a chill capybara 🐹. With a wide range of animals to choose from, every path leads to a new story! ⚡ Every choice shapes your survival in this vibrant, living ecosystem. 🌟 Will you rise to the top of the jungle? Play now and discover your place in the wild! 🌴 👍 Like the game and join the group for 500 coins and a +10% coins multiplier! Roblox plus subscribers earn 15% more coins. Multipliers stack! 🚫 WARNING: Exploiters will be banned permanently with no appeal!

Last updated by the developer 15 Aug 2026, 07:10 UTC.

376
playing (measured 24 Aug 2026, 17:50 UTC)
16,259,817
lifetime visits
93%
liked (27,851 👍 / 2,148 👎)
40,086
favourites (2.5 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

18654436537610 August 202624 August 2026
71 measurements spanning 14 days, net -108. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 132–598 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:50376-67
24 Aug 2026, 16:50443-10
24 Aug 2026, 15:50453+36
24 Aug 2026, 14:50417-6
24 Aug 2026, 13:50423+23
24 Aug 2026, 12:50400+31
24 Aug 2026, 11:50369+30
24 Aug 2026, 10:50339-7
24 Aug 2026, 09:50346+80
24 Aug 2026, 08:50266+38
24 Aug 2026, 07:50228-29
24 Aug 2026, 06:50257+69
24 Aug 2026, 05:50188-15
24 Aug 2026, 04:50203+17
24 Aug 2026, 03:50186-55
24 Aug 2026, 02:50241-79
24 Aug 2026, 01:50320-27
24 Aug 2026, 00:50347+41
23 Aug 2026, 23:50306-42
23 Aug 2026, 22:50348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20% Faster Growth
999 R$
1.5x Coins
999 R$
Asian Elephant Skins
599 R$
Tiger Skins
499 R$
Jaguar Skins
449 R$
Gorilla Skins
449 R$
Giant Panda Skins
399 R$
Leucistic Okapi Skin
299 R$
Macaw Skins
149 R$
Capybara Skins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome3,762,692 · 82.7% win
Storm Survivor · other309,555 · 6.2% win
Predator Escape · progression285,363 · 7.2% win
Night Survivor · other277,340 · 5.6% win
Survivor I · progression216,995 · 4.4% win
Full House · collection87,461 · 0.40% win
Survivor II · progression63,338 · 1.2% win
Day Survivor · other53,716 · 0.90% win
Master Explorer · other48,078 · 1.1% win
Survivor III · progression18,365 · 0.50% win
On Leaderboard · other3,421 · 0.00% win
Thunderstruck · other3,136 · 0.00% win
Survivor IV · progression1,904 · 0.00% win
Survivor V · progression82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202624 August 2026
72 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 72
Measured (UTC)% likedChange
24 Aug 2026, 17:5093no change
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093no change
23 Aug 2026, 23:5093no change
23 Aug 2026, 22:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.