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HARROW

HARROW

A Roblox experience owned by False Insurance INC..

HorrorENhorrorkillersurvival

Description (written by the developer; not a statement by this register)

Just a evil killer game idea this game is currently in development, with two main developers with a little helper as of writing. Saucehater (me as the main man who also does maps character models and animations) Denisink (the only scriptor and helped with making placeholder models and animations) and toast (as a helper with some skins ig). the game ISN'T finished, the only reason why the game is published is just so we can test out of studio. a lot of the characters and new survivors are still being balanced and or made movesets for. (the music is not what it's supposed to be, it's all placeholder, trust me it'll be better)

Last updated by the developer 31 Aug 2026, 13:29 UTC.

0
playing (measured 2 Sept 2026, 02:52 UTC)
1,022
lifetime visits
100%
liked (6 👍 / 0 👎)
4
favourites (3.9 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 02:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V-I-P
455 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8310091.52 September 2026 — 83 % liked1 November 2026 — 100 % liked2 September 20261 November 2026
2 measurements spanning 60 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 03:02100+17
2 Sept 2026, 02:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.