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South America Police Department

South America Police Department

A Roblox experience owned by South America Police Department.

RoleplayENroleplaylaw enforcementpolice

Description (written by the developer; not a statement by this register)

South America Police Department 🔹 What You’ll Find in SAPD: ✅ A professional RP structure ✅ Realistic law enforcement units ✅ Friendly and active community ✅ Future patrols, trainings, and events ✅ Opportunities for leadership roles --- 🎖️ Planned Specialized Units: 🏫 Training & Correction Unit 🚦 Traffic Unit 🔫 Special Weapons & Tactics (SWAT) 🛡️ Academy Security Unit --- 👮 Whether you're interested in RP, leadership, or development, there's a place for you here. Inspired by #Police Department, #Academy, #SAPD, #SWAT, #Police, #Cops #Robbers, #Rob, #Guns,# Agent, #Lab, #Scientist, #County Police

Last updated by the developer 10 Jun 2026, 03:42 UTC.

0
playing (measured 17 Aug 2026, 11:06 UTC)
1,448
lifetime visits
88%
liked (7 👍 / 1 👎)
6
favourites (4.1 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[HIGH RANK] Commissioner
1,000 R$
[RANK] Commander
300 R$
[RANK] Colonel
150 R$
[RANK] Captain
130 R$
Segway
120 R$
[Skip Training] Police Officer
100 R$
Rainbow Nametag
99 R$
Boombox
45 R$
Base Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the sapd · welcome58 · 0.00% win
You have met the owner · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.