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[NEW] R6 INSTICT Outfit Ideas

[NEW] R6 INSTICT Outfit Ideas

A Roblox experience owned by INSTICT.

Social & hangoutENAvatar CustomizationOutfit LoaderR6 Aesthetic

Description (written by the developer; not a statement by this register)

🖤Welcome To The INSTICT Outfit Ideas ! Join group > https://www.roblox.com/communities/695633669/INSTICT#!/about 🖤 Like and favorite the game to support the game’s growth! 🛍️ Looking for the most stylish Vkei and Unique outfits? Explore our game and find your perfect look! 🛒 A wide variety of options to try on! 💾 In-game purchases are added directly to your Roblox inventory. ✨ Outfits made by balenciiaga4, if u use them give me credit! Tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hair Style, Home Store, Try on, Hair, Outfit Shop, Hair Combos, Aesthetic, Da Hood, DH, Steal Outfits, R6, Avatar Customization, Clothing, Trends, Social, Outfit Ideas Shop, Cybery2k, DollhouseRP, Emo, Dollhouse Roleplay, Gothic Dahood, Dahoodoutfits, Headless, Headless Fits, R6 Avatars, R6 Outfits, Outfits, Avatars, R6 Outfit Ideas, Boy R6 Avatars, Boy R6 Outfits, R6 Avatars, R6 Game, Scene, Yabujin, Vkei Moe, Fisch

Last updated by the developer 20 Jul 2026, 10:42 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
8,256
lifetime visits
86%
liked (51 👍 / 8 👎)
1,105
favourites (133.8 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

asd
7,143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for joining! · welcome3,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8617 August 2026 — 86 % liked6 September 2026 — 86 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 13:3786no change
17 Aug 2026, 13:3386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.