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🌸 Hangout japonais🌸

🌸 Hangout japonais🌸

A Roblox experience owned by Japanese Hangout.

Social & hangoutENjapanesehangoutsocial

Description (written by the developer; not a statement by this register)

🌸 Japanese Hangout 🌸 Immerse yourself in a peaceful world inspired by Japan. The perfect place to relax and make new friends. 🇯🇵 ✨ ABOUT THE PROGRAM: 💬 DISCUSSION: Communicate by chat or by your signs (Signs)! 🪧 📸 MEMORIES: Take the best screenshots aesthetically. 🎶 ZEN: Enjoy a calm and relaxing atmosphere. 💡 REWARD: Submit your ideas to staff! 👓 CATALOG: Customize your avatar directly in the game. 🎨 VISUALS: Reworked graphics for more immersion. Donation is no longer possible for now because of the Roblox update :( (We are really sorry for that) 📜 RULES: No competition, just kindness. 🏮 👍 Leave a like and a FAVORITES to help us! Group: https://www.roblox.com/groups/68491432 Follow us on the networks: 📸 Instagram: @japanese_hangout 🎵 TikTok: @japanese_hangout

Last updated by the developer 7 Aug 2026, 16:10 UTC.

0
playing (measured 13 Aug 2026, 11:32 UTC)
3,400
lifetime visits
71%
liked (25 👍 / 10 👎)
31
favourites (9.1 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easter (LIMITED)
250 R$
VIP
99 R$
Invisibility
99 R$
Mine
80 R$
Natural
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time · welcome978 · 80.0% win
Explorer · welcome64 · 0.00% win
Fire!! Hot!! · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737218 August 2026 — 73 % liked28 August 2026 — 71 % liked17 October 2026 — 71 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 12:2071no change
28 Aug 2026, 07:2171-2
18 Aug 2026, 07:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.