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I Want Waffle Fries

I Want Waffle Fries

A Roblox experience owned by Productivity & Works.

AdventureENroguelikedeliveryentity-selection

Description (written by the developer; not a statement by this register)

Jerry wants waffle fries, and you must deliver. PRE-ALPHA I Want Waffle Fries is a Roguelike where players must collect fries around a map to proceed to the next level. Between rounds, players may be forced to choose an entity that will be present in future levels. Inspired by Baldi's Basics +, Nullscape, and Grace.

Last updated by the developer 21 Aug 2026, 18:58 UTC.

0
playing (measured 31 Aug 2026, 12:32 UTC)
468
lifetime visits
100%
liked (5 👍 / 0 👎)
6
favourites (12.8 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 12:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Game! · welcome65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked20 September 2026 — 100 % liked31 August 202620 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 19:19100no change
31 Aug 2026, 13:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.