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Yut Nori

Yut Nori

A Roblox experience owned by FaL3C STUDIOS.

PuzzleENKorean cultureBoard gamePhysics-based

Yut Nori is a puzzle experience created on 2025-11-24. It has 1,491,260 lifetime visits, 30,765 favorites, and a 70% like percentage. Currently, 399 users are playing. The game features traditional Korean board gameplay with randomized stick throws and no preset probabilities.

Description (written by the developer; not a statement by this register)

🎲 A cute and lively Yut Nori you can enjoy together! 🐾 Play the traditional Korean board game Yut Nori, now easily on Roblox! Throw the Yut sticks, move your pieces, and feel the thrill of catching — and getting caught — by your opponents! 😆 With adorable visuals and bouncy animations, anyone can jump in and have fun without pressure ✨ Play with friends, family, or jump into a random match for a quick round! 🔥 Sound Effects: MPooman - 🎲 How are Yut results decided? In this game, the Yut sticks have no preset results and no probability manipulation. "The strength of your throw" "How the Yut sticks spin in the air" "How they bounce and roll after hitting the ground" All of these are calculated in real time by the Roblox physics engine. So even if you throw with the same strength, the result can change every time. This makes it feel very close to real-life Yut Nori.

Last updated by the developer 16 Jul 2026, 05:48 UTC.

15
playing (measured 21 Aug 2026, 20:54 UTC)
1,555,174
lifetime visits
70%
liked (1,160 👍 / 501 👎)
30,765
favourites (19.8 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15352510 August 2026 — 35 players21 August 2026 — 15 players10 August 202621 August 2026
2 measurements spanning 11 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–38 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5415-20
10 Aug 2026, 20:1935first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

설까치 패키지
999 R$
불여우 패키지
999 R$
봄토끼 패키지
999 R$
청개굴 패키지
999 R$
오늑구 패키지
999 R$
두쫀쿠의 윷
399 R$
김뉴비 패키지
399 R$
흑금의 윷
299 R$
서휘의 윷
299 R$
도화의 윷
299 R$
은무의 윷
199 R$
서상의 윷
199 R$
청운의 윷
99 R$
금뢰의 윷
99 R$
취운의 윷
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pong Pong Visitor · welcome398,916
1 win · other183,669
10 wins · progression16,195
Kim Newby · other8,228
50 wins · progression698
100 Wins · progression176

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked21 August 2026 — 70 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5470no change
14 Aug 2026, 12:4970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.