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Climb Into Money Money Puggy

Climb Into Money Money Puggy

A Roblox experience owned by Locked In Idles.

ObbyENclimbingobstacle coursepuggy

Description (written by the developer; not a statement by this register)

Climb to the top to meet Money Money Puggy!

Last updated by the developer 21 Dec 2025, 21:31 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
141,036
lifetime visits
70%
liked (109 👍 / 46 👎)
80
favourites (0.6 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
Gold Carpet
749 R$
Flying Carpet
749 R$
Flying Cloud
749 R$
God Slap [OP]
399 R$
Laser Gun
249 R$
Slap Hand
199 R$
Ban Hammer
199 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
98 R$
Grapple Hook
59 R$
AutoClimb [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

707170.515 August 2026 — 71 % liked4 September 2026 — 70 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:3270-1
15 Aug 2026, 08:0271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.