Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Obby of Lag (Beta)

Obby of Lag (Beta)

A Roblox experience owned by Code Forge.

ObbyENlag simulationhardcore difficultybeta

Description (written by the developer; not a statement by this register)

🫢Welcome to the Obby Of Lag! This is one of the hardest Obbies on Roblox. 😱 😡This challenge makes you lag progressively more and more.. don't rage quit! 😡 😨 Change Gamemode in Spawn to make it even more challenging! 😨 ✅ Like, ⭐ Favourite and... ➡️Join the group to unlock a free skip! https://www.roblox.com/communities/2780141/Code-Forge#!/about⬅️ Have Fun! (Sorry For Bugs, This Game Is In Developement⚠️) (Sorry Mobile and Xbox Users, Unplayable for Now)

Last updated by the developer 17 Dec 2025, 04:57 UTC.

0
playing (measured 12 Aug 2026, 22:46 UTC)
2,433
lifetime visits
39%
liked (9 👍 / 14 👎)
5
favourites (2.1 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Troll Effects (30 Second Cooldown)
2,999 R$
Flying Carpet
799 R$
Untrollable
599 R$
Fusion Coil
299 R$
2X Coins
299 R$
Gravity Coil
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression205 · 0.00% win
Level 20 · progression24 · 0.00% win
Level 30 · progression15 · 0.00% win
Tester · other11 · 0.00% win
Level 40 · progression7 · 0.00% win
Completionist · collection2 · 0.00% win
Rebirth · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.