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LootCraft 2 (Alpha)

LootCraft 2 (Alpha)

A Roblox experience owned by TV_MONEYLOL.

AdventureENmonster huntingcraftingalpha build

Description (written by the developer; not a statement by this register)

Kill monsters, buy swords, craft gems and buy extra dmg! If you dont want to people steal your monsters, then buy VIP Server for ## robux! Scripted and ####### by: ####### (https://www.roblox.com/users/191560446/profile) Alpha Trailer : ########################################### If you join to the group you will get a group sword ### DMG)! Change Log: 12/25/2018 ##### GMT Time: Dungeon - Ice Cave #### Level) Limited time sword: Candy Cane Sword New design for portals to boss rooms New pet: Penguin New monsters (In Ice Cave): Ice Zombie, Ice Alien 12/16/2018 ##### GMT Time: Codes!!! 12/15/2018 ##### UTC Time: New gui design Badge for visiting bug fixes (teleports to shops) 12/13/2018 ##### UTC Time: Rebirths overhead gui! Monsters respawn fast now!!! fixed zombie and alien material loot!

Last updated by the developer 28 Oct 2022, 08:51 UTC.

0
playing (measured 11 Aug 2026, 11:33 UTC)
7,052
lifetime visits
60%
liked (45 👍 / 30 👎)
84
favourites (11.9 per 1k visits)
18 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Sword
999 R$
OverLord Sword
250 R$
Dominus Pet
200 R$
God Sword
100 R$
Dark Matter Sword
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Up and Coming Looter · welcome2,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.