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[OVERHAUL] flop

[OVERHAUL] flop

A Roblox experience owned by silly world!.

SimulatorENincrementalclickerbeta

Description (written by the developer; not a statement by this register)

[⚠️] GAME IS IN BETA! MAJOR CHANGES MAY COME, AND INSTABILITY SHOULD BE EXPECTED! [⚠️] [🤕] fall down stairs [💵] get points [⚡] buy upgrades [🎩] get snazzy thanks to all of my friends for the motivation to keep running this game

Last updated by the developer 2 May 2026, 02:42 UTC.

0
playing (measured 19 Aug 2026, 22:46 UTC)
711
lifetime visits
100%
liked (12 👍 / 0 👎)
6
favourites (8.4 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Silly Settings
50 R$
Extra Colors
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flopling II · progression0 · 0.00% win
Flopling III · progression0 · 0.00% win
Flopling I · other0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Flopling IV · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.