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Survive KPOP DEMON HUNTERS

Survive KPOP DEMON HUNTERS

A Roblox experience owned by L2XXY Games.

SurvivalENsurvivalkpopdemon hunters

Survive KPOP DEMON HUNTERS is a survival experience created on 2025-11-24. The game has recorded 1,464,618 lifetime visits and 7,629 favorites. Currently, zero users are playing. The title holds an 81% like percentage. Players explore maps and engage with Kpop Demon Hunters using weapons.

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE VIP ADMIN: https://www.roblox.com/communities/35901672/ 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight Kpop Demon Hunters with weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 15 Jun 2026, 14:12 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
1,464,618
lifetime visits
81%
liked (1,553 👍 / 368 👎)
8,311
favourites (5.7 per 1k visits)
24 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN RUMI
299 R$
SUPER JINU
199 R$
MIRA
149 R$
Speed Coil
99 R$
Monster Radar
99 R$
Slap Hand
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,085,225 · 40.0% win
Snapped! · other527,015 · 40.0% win
10 Minutes Played · other141,514 · 0.00% win
Gnomed! · other109,563 · 0.00% win
Escaped! · progression49,150 · 20.0% win
60 Minutes Played · other1,739 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.