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[πŸ”ͺ] Slice A Brainrot

[πŸ”ͺ] Slice A Brainrot

A Roblox experience owned by Rinnn Studio.

Tower defenseENtower defensebrainrot memeidle earnings

[πŸ”ͺ] Slice A Brainrot is a tower-defense experience created on 2025-11-25. The game has accumulated 3,165,987 lifetime visits and holds 9,128 favorites. It maintains a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

HOW TO PLAY: πŸ›’ Buy Defenses βš’οΈ Place them on your plot πŸ’₯ They cut Brainrots 🧠 Place Brainrots to make $$$ πŸ’ΈCODE: BOSS! πŸ’€ Your Brainrots earn offline! πŸ‘ Like the game and join the group! πŸ“¨ Give us feedback to help us improve the game!

Last updated by the developer 14 Jun 2026, 14:28 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
3,165,987
lifetime visits
97%
liked (28,578 πŸ‘ / 1,017 πŸ‘Ž)
9,127
favourites (2.9 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ultra Luck
1,999 R$
Mega Luck
899 R$
Infinite Storage
699 R$
2x Luck
499 R$
VIP
299 R$
Auto Sell
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 β€” 97 % liked24 August 2026 β€” 97 % liked3 September 2026 β€” 97 % liked13 September 2026 β€” 97 % liked23 September 2026 β€” 97 % liked3 October 2026 β€” 97 % liked23 October 2026 β€” 97 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3597no change
3 Oct 2026, 05:3397no change
23 Sept 2026, 05:3297no change
13 Sept 2026, 05:3297no change
3 Sept 2026, 05:3197no change
24 Aug 2026, 05:2397no change
14 Aug 2026, 05:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.