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Merge a Natural Disaster

Merge a Natural Disaster

A Roblox experience owned by Merge a natural disaster official group.

SimulatorENmerge mechanicsimulationdisaster theme

Description (written by the developer; not a statement by this register)

Welcome to Merge a Natural Disaster (MaND) How to play: find a ball push the ball towards a ball of the same level MERGE Join the group for updates 👍 Credits: AidenWolfe15 -owner Liam_andy20 -co-owner Saulgoodyo - developer (made chat system) Rest are on our group!

Last updated by the developer 9 Apr 2026, 23:37 UTC.

0
playing (measured 21 Aug 2026, 12:51 UTC)
643
lifetime visits
60%
liked (6 👍 / 4 👎)
11
favourites (17.1 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 12:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner · social28 · 0.00% win
FIRST EVER (actual) PLAYER!!! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

40605021 August 2026 — 40 % liked31 August 2026 — 46 % liked20 October 2026 — 60 % liked21 August 202620 October 2026
3 measurements spanning 60 days, net +20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 13:0060+14
31 Aug 2026, 12:5246+6
21 Aug 2026, 12:5140first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.