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Terrifier [HORROR]

Terrifier [HORROR]

A Roblox experience owned by Arfax Inc.

HorrorPTnight shiftclown horrormultiplayer

Description (written by the developer; not a statement by this register)

Bem-vindo ao Terrifier [HORROR] Você foi contratado para o turno da noite em um supermercado tranquilo... até que um palhaço misterioso começa a aparecer entre os corredores. Os funcionários dizem que ele só aparece depois da meia-noite — observando, sorrindo e desaparecendo sem deixar rastro. Agora, sozinho no turno da noite, você precisa descobrir a verdade enquanto coisas estranhas começam a acontecer. 👻 Existem 3 finais! Tente desbloqueá-los todos! 🤝 Este jogo é Multijogador, convide seus amigos! 🛒 Confira a loja para itens divertidos para trollar seus amigos! Inspirado pelos jogos de terror.

Last updated by the developer 11 May 2026, 22:25 UTC.

0
playing (measured 12 Aug 2026, 22:02 UTC)
27,136
lifetime visits
80%
liked (81 👍 / 20 👎)
836
favourites (30.8 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] RPG *SECRET ENDING*
499 R$
[BEST WEAPON] Assault Rifle *SECRET ENDING*
449 R$
*OP* Shotgun [SECRET ENDING]
285 R$
GOD'S HAMMER
209 R$
*OP* Infinite Revives
119 R$
[INFINITE] JUMPSCARE EVERYONE
119 R$
[CHEAP] Revolver *SECRET ENDING*
119 R$
[SUPER CHEAP] Energy Drink
99 R$
[TROLL] Banana Peel
49 R$
2x Speed
24 R$
Ultra FlashLight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,280 · 100.0% win
Roadkill · other1,770 · 44.4% win
Good Ending · progression1,110 · 44.4% win
Secret Ending · secret17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.516 August 2026 — 81 % liked26 August 2026 — 80 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:3780-1
16 Aug 2026, 05:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.