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Terrifier [HORROR]

Terrifier [HORROR]

A Roblox experience owned by Arfax Inc.

HorrorPTnight shiftclown horrormultiplayer

Description (written by the developer; not a statement by this register)

Bem-vindo ao Terrifier [HORROR] Você foi contratado para o turno da noite em um supermercado tranquilo... até que um palhaço misterioso começa a aparecer entre os corredores. Os funcionários dizem que ele só aparece depois da meia-noite — observando, sorrindo e desaparecendo sem deixar rastro. Agora, sozinho no turno da noite, você precisa descobrir a verdade enquanto coisas estranhas começam a acontecer. 👻 Existem 3 finais! Tente desbloqueá-los todos! 🤝 Este jogo é Multijogador, convide seus amigos! 🛒 Confira a loja para itens divertidos para trollar seus amigos! Inspirado pelos jogos de terror.

Last updated by the developer 11 May 2026, 22:25 UTC.

0
playing (measured 12 Aug 2026, 22:02 UTC)
27,136
lifetime visits
76%
liked (188 👍 / 61 👎)
2,247
favourites (82.8 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] RPG *SECRET ENDING*
499 R$
[BEST WEAPON] Assault Rifle *SECRET ENDING*
449 R$
*OP* Shotgun [SECRET ENDING]
285 R$
GOD'S HAMMER
209 R$
[CHEAP] Revolver *SECRET ENDING*
119 R$
*OP* Infinite Revives
119 R$
[INFINITE] JUMPSCARE EVERYONE
119 R$
[SUPER CHEAP] Energy Drink
99 R$
[TROLL] Banana Peel
49 R$
Ultra FlashLight
24 R$
2x Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome37,809 · 100.0% win
Roadkill · other4,287 · 21.6% win
Good Ending · progression3,097 · 14.4% win
Secret Ending · secret77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75817816 August 2026 — 81 % liked26 August 2026 — 80 % liked5 September 2026 — 80 % liked15 September 2026 — 80 % liked25 September 2026 — 81 % liked5 October 2026 — 76 % liked15 October 2026 — 75 % liked25 October 2026 — 76 % liked7616 August 202625 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0876+1
15 Oct 2026, 07:0775-1
5 Oct 2026, 07:0676-5
25 Sept 2026, 07:0581+1
15 Sept 2026, 05:4680no change
5 Sept 2026, 05:4580no change
26 Aug 2026, 05:3780-1
16 Aug 2026, 05:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.