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Jump and Rescue🦘

Jump and Rescue🦘

A Roblox experience owned by 4 Minutes Games.

ObbyENbrainrotjumpingrewards

Jump and Rescue🦘 is an obby experience created on 2025-11-25. It has 1,924,825 lifetime visits and 1,673 favorites. Currently, one player is active. The game holds a 79% like percentage. The description mentions saving characters for rewards and using gears to jump higher.

Description (written by the developer; not a statement by this register)

👋 Welcome to Jump and Rescue🦘 👍 Like the game and join the group 🔝 Jump to the Brainrots and save them 💰 Get rewards for saving them 🚀Jump even higher by getting new gears Can you saving them all?

Last updated by the developer 3 Aug 2026, 13:39 UTC.

1
playing (measured 10 Aug 2026, 16:17 UTC)
1,924,825
lifetime visits
79%
liked (899 👍 / 237 👎)
1,674
favourites (0.9 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
249 R$
Flying Carpet
149 R$
Grapple Hook
99 R$
[LIMITED] Valentine Slap
79 R$
Fusion
79 R$
67 Slap
67 R$
Jump Coil
49 R$
Wall Builder
29 R$
Speed Coil
5 R$
Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Jump to Save Brainrots! · welcome1,506,036 · 100.0% win
Save Ting Ting Sahir! · progression819,421 · 100.0% win
Save Ballerina Cappuccina! · progression456,973 · 74.0% win
Save Tralalero Tralala! · other56,303 · 9.2% win
Save Karkirkurkarkarkarkurkur! · other12,245 · 0.00% win
Save Six Seven! · progression10,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3379no change
14 Aug 2026, 09:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.