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SEWERS [HORROR]

SEWERS [HORROR]

A Roblox experience owned by HUMMALI GAMES.

HorrorENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

Something is hunting beneath the city. Reactivate the generators, navigate the dark sewers, and find a way out before you become prey. ⚠️ DO NOT MOVE when IT is watching YOU. ━━━━━━━━━━━━━━ 👍 NEXT UPDATE AT 100 LIKES! Leave a Like and Favorite to support future updates! ━━━━━━━━━━━━━━ SURVIVAL GUIDE: 🔦 Flashlight: Turn it off if you hear whispers. ⚙️ Generators: Reactivate the 6 generators! 👥 Co-op Bonus: Group up with friends for +10% WalkSpeed! 📄 Lore: Collect all 4 hidden notes for an exclusive badge. 🎧 Headphones and max graphics recommended. ━━━━━━━━━━━━━━ [ Alpha v0.3 ] Found a bug? Join our group and let us know!

Last updated by the developer 5 Sept 2026, 20:40 UTC.

10
playing (measured 8 Sept 2026, 05:06 UTC)
9,774
lifetime visits
58%
liked (119 👍 / 85 👎)
1,160
favourites (118.7 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 05:0613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
Infinite Revive
249 R$
Faster Walk
129 R$
20 Players Lobby
99 R$
Better Flaslight
99 R$
Boombox
79 R$
Extra Life
79 R$
Slap Hand
49 R$
Teddy Bear
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other45,928 · 100.0% win
BRAVE · progression16,246 · 100.0% win
Deeper Into SEWERS · progression13,711 · 100.0% win
True Survivor · progression9,505 · 91.1% win
No Deaths · progression9,455 · 90.6% win
Coward · other6,534 · 58.4% win
First Page · progression4,845 · 35.9% win
Hardworking · progression4,138 · 27.7% win
Infected · progression2,605 · 15.0% win
Solo Crew · progression701 · 6.6% win
Full Crew · social629 · 5.4% win
Lazy · other375 · 2.6% win
??? · secret251 · 1.0% win
You Met the Developer! · other184 · 0.00% win
Donator · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.58 September 2026 — 57 % liked18 September 2026 — 58 % liked8 September 202618 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 05:0658+1
8 Sept 2026, 05:0657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.