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Rulebreaker. [Stealth]

Rulebreaker. [Stealth]

A Roblox experience owned by Kapruz's Corner.

AdventureENstealthmission-basedshort-game

Description (written by the developer; not a statement by this register)

An evil presence is preparing to take over the world. His goal: erase every rule, every law, every system… except one. Everyone must obey and respect him. In secret, he has hidden a powerful missile beneath a remote mountain, designed to wipe out every opponent in a single strike: presidents, governors, political leaders, anyone who could stand in his way. Your mission is simple, but nearly impossible: stop the launch and prevent a global massacre. Rulebreaker is a short stealth game inspired by entry point, originally created in only 5 days. The game is 100% Client-Sided, therefore lag won't exist. Type in "BOORING" to skip intro Game made by pepoxd3 and Kapruz_tr

Last updated by the developer 26 May 2026, 16:25 UTC.

0
playing (measured 16 Aug 2026, 03:38 UTC)
806
lifetime visits
72%
liked (21 👍 / 8 👎)
35
favourites (43.4 per 1k visits)
25 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Whoops" · other32 · 0.00% win
You almost had em! · other26 · 0.00% win
Ghost · progression15 · 0.00% win
Rulebreaker · other7 · 0.00% win
What are we even doing · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.