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(BETA) SEAFINITY CLUB

(BETA) SEAFINITY CLUB

A Roblox experience owned by SPC CLUB.

Description (written by the developer; not a statement by this register)

🌊🏖️ Seafinity Club: EPIC Pool Party & Beach Vibe! 🌴✨ 🌟 TENTANG GAME INI Selamat datang di Seafinity Club, destinasi beach club premium di Roblox tempat pool party dan keindahan pantai bertemu! Rasakan getaran musik terpanas, cahaya neon berkilauan, dan pemandangan laut yang tak terlupakan. Bersiaplah untuk pengalaman sosial dan pesta air yang tiada habisnya!👑 GAMEPASSES EKSKLUSIF Tingkatkan pengalaman pestamu dengan Gamepass kami: 👑 The Infinity Access: Akses ke Area VIP Eksklusif dengan pemandangan terbaik. Emote Tarian Premium dan Item Kosmetik Langka. Prioritas Join Server saat penuh. 🍹 Pool Party Pro Pack: Pilihan Kostum Renang/Pakaian Pantai Premium. Pet Unik atau Eksklusif.

Last updated by the developer 5 Apr 2026, 20:02 UTC.

0
playing (measured 27 Sept 2026, 03:30 UTC)
511
lifetime visits
89%
liked (8 👍 / 1 👎)
2
favourites (3.9 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ZOMBIE
399 R$
CRYSTALIZED
399 R$
FLERY ROD
299 R$
UMBRELLA
299 R$
LOVING ROD
299 R$
super vvip premium
250 R$
FORSAKEN
199 R$
KATANA
199 R$
vvip
150 R$
100
100 R$
50
50 R$
KATA KATA
50 R$
VIP SYSTEM
20 R$
supreme money gun
15 R$
10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SEAFINITY FAMS · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.