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[DEMO 0] Epic Speedrunners ★

[DEMO 0] Epic Speedrunners ★

A Roblox experience owned by Flowers Patch.

ObbyENobstacle coursespeedrunretro

Description (written by the developer; not a statement by this register)

[This was made for the 2025 ED Obby Contest that ended on 5th december 2025 but now it will be turned into a full game!] [I got 4th spot in the contest! :D] This is my first ever game so expect game not being very wow Music is credited ingame!! (DO NOT REUPLOAD THE MUSIC USED IN THIS GAME, PLEASE GO SUPPORT THE ARTISTS, IF ANY OF THE ARTISTS WANT ME TO REMOVE A SONG THAT I USED PLEASE CONTACT ME) The ramps on mobile dont work as intended ATM, il need to find a fix for this somehow! If i cant that means il have to make a separate place for mobile players!! As for now Mobile/Console is disabled! I do not know if the ramps work as intended on console Game made by: Dulge - owner Alyn - scripter/ideas Dreamer - scripter/ideas My epic friends - gave me ideas Inspiered by: Speedrun 4, Flood escape 2, ETOH, Adventure Forward 2, everest retaliation, Geometry dash, Grace, Nullscape, Trackmania series Tags: Fun Obby, Nostalgic, Challenging, Retro

Last updated by the developer 14 Aug 2026, 08:28 UTC.

0
playing (measured 30 Aug 2026, 07:07 UTC)
438
lifetime visits
100%
liked (20 👍 / 0 👎)
23
favourites (52.5 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I can buy a new helicopter
100,000 R$
HUGE donation
10,000 R$
big donation
1,000 R$
decent amount donation
100 R$
small donation
25 R$
miniscule donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Torny Garden · progression101 · 0.00% win
Traps And Bamboo · progression96 · 0.00% win
Played DEMO 0!!! · welcome96 · 0.00% win
Muddy Swamp · progression89 · 0.00% win
Sunflower Field · progression68 · 0.00% win
Crystal Mineshaft · progression62 · 0.00% win
PLACE · other0 · 0.00% win
voxlblade glazer till i die · welcome0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
my cat · other0 · 0.00% win
pigeon grenade · secret0 · 0.00% win
slender man from under the table · other0 · 0.00% win
danteh · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked10 September 2026 — 100 % liked31 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 22:32100no change
31 Aug 2026, 17:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.