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Obstaclers

Obstaclers

A Roblox experience owned by Frost X Studios.

ObbyENcollaborative creationplatformermultiplayer

Description (written by the developer; not a statement by this register)

Obstaclers is a game where you and other players create an obby together using all sorts of avaiable items on a pre-built map. Fill the map with deadly traps and difficult to pull off jumps, while also avoiding already existing map obstacles! But remember — your goal is to complete it as fast as possible while making it difficult for others to do so! 🎮 How to play: - Pick an item - Place the item inside the grid zone - Try to pass the course built by everyone - Pass it as fast as you can with as little survivors as possible! 💡 Inspired by: "Ultimate Chicken Horse" & Obbies ⚠️The game is currently in BETA. Bugs are expected! ⚠️

Last updated by the developer 15 Mar 2026, 00:06 UTC.

0
playing (measured 26 Aug 2026, 20:49 UTC)
1,768
lifetime visits
57%
liked (8 👍 / 6 👎)
12
favourites (6.8 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome1,284 · 0.00% win
Tutorial · welcome158 · 0.00% win
First Game · welcome8 · 0.00% win
Victory · welcome6 · 0.00% win
Deadly · other2 · 0.00% win
Midnight Motorist · other1 · 0.00% win
Stalemate! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.