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💥GROW A 67

💥GROW A 67

A Roblox experience owned by Wobbler United.

SimulatorENsimulatorevolutionio

💥GROW A 67 is a simulator experience created on 2025-11-26. It has accumulated 7,259,409 lifetime visits and 49,645 favorites. Currently, 11 users are playing. The game holds a 77% like percentage. Tags include 67, mason, and io.

Description (written by the developer; not a statement by this register)

🤯 Welcome to GROW A 67!! 🤯 😱 Scream SIX SEVEN to earn cash! 😱 🌶️ Eat and devour to grow HUGE! 🌶️ 💀 Devour smaller masons and dominate the map!💀 💸 Earn money to unlock Rare Skins. 💸 🥚 Open eggs and hatch OP PETS! 🥚 🏆 Rise to the top and become the STRONGEST MASON 67 alive! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Roblox Premium = +50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: 67, six seven, mason, eat blobs, io, six seven simulator, grow, eat slimes, simulator, evolution, evolve

Last updated by the developer 16 May 2026, 09:25 UTC.

11
playing (measured 10 Aug 2026, 17:33 UTC)
7,259,409
lifetime visits
76%
liked (2,203 👍 / 681 👎)
74,696
favourites (10.3 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3318first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
Ignore Bank Timer
399 R$
V.I.P (Permanent)
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
+1,000 Starter Size
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SIX SEVEN · other4,306,073 · 100.0% win
Played for 5 Mins! · other2,764,283 · 100.0% win
Played for 10 Mins! · other1,687,224 · 84.3% win
Played for 30 Mins! · other290,744 · 18.0% win
Played for 1 Hour! · other27,186 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.513 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 76 % liked1 November 2026 — 76 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:4976no change
22 Oct 2026, 22:4776-1
12 Oct 2026, 22:4677no change
2 Oct 2026, 22:4577no change
22 Sept 2026, 22:3977no change
12 Sept 2026, 22:3877no change
2 Sept 2026, 22:3777no change
23 Aug 2026, 22:3777no change
13 Aug 2026, 22:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.