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[🤖] Make a Robot

[🤖] Make a Robot

A Roblox experience owned by Scrap_Stud1os!.

TycoonENRobot BuildingIdle TycoonScrap Collection

Description (written by the developer; not a statement by this register)

🤖⚙️ Welcome to Make a Robot⚙️🤖 Build your own robots, upgrade them, and earn money 💸 🔧 Find Scrap and Create Robots 💰 Earn money automatically 🏝️ Explore new Islands to find more scrap 🕵️ Unlock special Metal Detectors 🧬 Roll for Special Mutation sprays 📡 Sell you robots for extra money 🔩 More stuff coming soon ! 🎁 NEW CODE AT 50 LIKES! 👍 Leave a Like and join our official Group to unlock special rewards and secret codes! 🏆 ⭐ OFFLINE PROGRESS: Your robots keep earning money even while you are offline! ⭐ 🔩 More awesome updates and features coming very soon! #Robot #Simulator #Tycoon #Idle #Build #Craft #Scrap #Metal #Mecha #Evolution #Collecting #Adventure #Grind #Upgrade #New #Fun

Last updated by the developer 14 Jun 2026, 19:23 UTC.

0
playing (measured 7 Sept 2026, 19:03 UTC)
17,807
lifetime visits
52%
liked (37 👍 / 34 👎)
75
favourites (4.2 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Limited Bundle
199 R$
2XLuck
149 R$
2XCrystals
99 R$
2XMoney
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Developer Encounter · other743 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5254537 September 2026 — 54 % liked27 September 2026 — 53 % liked17 October 2026 — 52 % liked7 September 202617 October 2026
3 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:0452-1
27 Sept 2026, 19:0353-1
7 Sept 2026, 19:0354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.