[Released] Dusking Eternity
A Roblox experience owned by Eternal Dusk Team.
HorrorENasymmetrical multiplayersurvival horrorkiller vs survivors
Description (written by the developer; not a statement by this register)
Whispers speak of a game that does more than entertain, drawing players into a realm of eternal night. There, you face a single choice: survive until dawn… or ensure it never comes. Dusking Eternity is an asymmetrical multiplayer horror game. Survivors must repair scattered generators to endure until first light, while the killer stalks the shadows to eliminate everyone and claim endless dark. Once it begins, there is no turning back. Do not be afraid—your life is watched over carefully. Step forward… and enjoy the night while it lasts. Credits: https://devforum.roblox.com/t/dusking-eternity-credits/4748895 Inspired by Forsaken, Identity V, and Vampire Hunters 3.
Last updated by the developer 1 Sept 2026, 07:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 02:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.