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[UPD 2] Dark or Die!

[UPD 2] Dark or Die!

A Roblox experience owned by PrimeWorks Studios.

Social & hangoutENsocial deductionsurvivalbeta

Description (written by the developer; not a statement by this register)

💡Welcome To "Dark or Die" 🚨 One player becomes the Security Guard and must catch everyone! 🕵️‍♂️ Survivors have to collect money bags 💰 and avoid getting caught until the game ends! Get ready for chaos, funny moments, and tons of fun! 😂 This game is still in beta, so you might encounter some bugs. 🐞 Inspired by "Quiet or Die" Credits: Scripter & Main Developer: @AlanMeJia8 Map Maker & Game Concept : @Benofroblax Profile Photo: @leon245465 Tags: survival, fun, escape

Last updated by the developer 9 Sept 2026, 15:01 UTC.

0
playing (measured 11 Sept 2026, 07:30 UTC)
10,737
lifetime visits
61%
liked (14 👍 / 9 👎)
70
favourites (6.5 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money!
99 R$
Push Players!
79 R$
3x Vote!
49 R$
Starter Pack!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,361 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59616011 September 2026 — 59 % liked1 October 2026 — 61 % liked11 September 20261 October 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 07:3161+2
11 Sept 2026, 07:3059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.