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Don't Get Crushed By a Giant Boulder

Don't Get Crushed By a Giant Boulder

A Roblox experience owned by Squished Shark Studios.

ObbyENobstacle avoidancesurvivalboulder

Description (written by the developer; not a statement by this register)

Try reaching the end, but don't get crushed along the way!!! Run, level up, upgrade do whatever you want but you gotta watchout!!! ! NOTE !: This game is still in development! Updates happen regularly <3 More boulder coming soon! 👍 Like & Favorite if you’re having fun! 👥 Join the community: https://www.roblox.com/communities/35409976/Squished-Shark-Studios#!/about

Last updated by the developer 5 May 2026, 08:18 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
186,590
lifetime visits
66%
liked (59 👍 / 31 👎)
17,333
favourites (92.9 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SSSUPER CAR
549 R$
SUPER SPEED
129 R$
GIANT BOULDER
99 R$
2X COINS
79 R$
2X EXP
59 R$
2X Health
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome149,600 · 100.0% win
1x Wins · other81,905 · 100.0% win
5x Wins · progression15,092 · 0.00% win
Big Spender · other14,056 · 0.00% win
10x Wins · progression5,395 · 0.00% win
1x Rebirth · progression4,627 · 0.00% win
50x Wins · progression331 · 0.00% win
5X Rebirth · progression65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 65 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:1966+1
15 Aug 2026, 05:1865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.