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The Christmas Incident 🎄

The Christmas Incident 🎄

A Roblox experience owned by Red Hall Studios.

HorrorENhorrorholidaynarrative

The Christmas Incident 🎄 is a horror experience created on 2025-11-26. It has recorded 1,172,565 lifetime visits and 27,927 favorites. Currently, 29 users are playing. The game holds a 92% like percentage. The description mentions visiting a friend named Jack for a sleepover involving an evil Santa.

Description (written by the developer; not a statement by this register)

Welcome to the Christmas Incident You visit your friend Jack for his Christmas sleepover experience. Little did you know there is an evil Santa on the loose... Want Part 2? Drop a LIKE 👍 and a FAVORITE ⭐ on the game!

Last updated by the developer 31 Mar 2026, 17:45 UTC.

29
playing (measured 11 Aug 2026, 02:45 UTC)
1,172,565
lifetime visits
92%
liked (1,447 👍 / 118 👎)
28,508
favourites (24.3 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher *CHAOS*
269 R$
Uzi *OP*
199 R$
Gun *STRONG*
179 R$
Infinite Revives
159 R$
Jumpscare Everyone
149 R$
Slap Hand
129 R$
Sledgehammer
109 R$
Flashlight
99 R$
Unicorn Pet
59 R$
Bear Pet
59 R$
Dragon Pet
59 R$
Speed Boost
49 R$
Cat Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome601,804 · 100.0% win
ON THE LOOKOUT Ending · progression131,259 · 49.2% win
KIDNAPPED Ending · progression64,933 · 18.5% win
ESCAPED Ending! · progression24,416 · 12.1% win
COLLECTOR · collection2,178 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2092no change
14 Aug 2026, 14:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.