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Car Tag

Car Tag

A Roblox experience owned by Selfmade Games.

RacingENbomb tagvehicle chasesurvival

Description (written by the developer; not a statement by this register)

Car Tag 🚗 ⭐ LIKE & FAVORITE FOR MORE UPDATES 👥 JOIN THE GROUP AND GIVE FEEDBACK 🛻 Last car standing wins each round. 💣 One car is chosen as the bomb car each round. Avoid it or you'll explode. 🏁 Rounds are fast-paced, with cars chasing, dodging, and using abilities to survive. 🪙 Win rounds and collect car tickets to unlock faster cars. 🎁 Mystery Box Abilities: 💨 Jump – Launch your car in the air to dodge or escape 👻 Ghost – Become invisible to other players temporarily 🧱 Wall – Spawn a wall in front of you to block opponents or the bomb car ⚡ Use strategy, quick reflexes, and abilities to outlast everyone. 🐛 Report bugs or suggestions in the group. 🚧 (Game in Beta) Tags: car, cars, driving, vehicle, racing, tag, bomb tag, multiplayer, chase, survival, nitro, speed, vehicles

Last updated by the developer 14 Jul 2026, 21:43 UTC.

0
playing (measured 11 Aug 2026, 21:46 UTC)
9,302
lifetime visits
74%
liked (43 👍 / 15 👎)
223
favourites (24.0 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Corv Car
499 R$
VIP
299 R$
Double Car Tickets
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome4,478 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.