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[🎉RELEASE] Eat a Snake

[🎉RELEASE] Eat a Snake

A Roblox experience owned by super silly game.

SimulatorENsnakeioleaderboard

Description (written by the developer; not a statement by this register)

Eat food to grow your snake, defeat smaller players, and collect the food they leave behind to grow even bigger. Stay alive, outplay your opponents, and climb the leaderboards to become the longest snake in the server. 🥚 Eat food to grow! ⚔️ Defeat smaller snakes! ⚡ Use your boost to chase or escape, at the cost of losing mass! 💪 Level up to increase your movement speed and magnet radius! 🐍 Unlock rare snake skins! Controls: W A S D - Move Right Click - Boost Like and join the group for a reward!

Last updated by the developer 14 Aug 2026, 17:35 UTC.

41
playing (measured 14 Aug 2026, 20:08 UTC)
33,876
lifetime visits
50%
liked (35 👍 / 35 👎)
308
favourites (9.1 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:0814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Mass
299 R$
Mass Saver
149 R$
Speedy
149 R$
Magnet Master
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

505753.516 August 2026 — 57 % liked26 August 2026 — 52 % liked5 September 2026 — 51 % liked15 September 2026 — 50 % liked16 August 202615 September 2026
4 measurements spanning 30 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 14:3750-1
5 Sept 2026, 14:3651-1
26 Aug 2026, 14:3652-5
16 Aug 2026, 14:3557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.