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Invade the World

Invade the World

A Roblox experience owned by Fridge Pig Studios.

SimulatorENstrategyoffline-progressmilitary

Invade the World is a Roblox simulation game, created in 2025. Players repeat a core action to earn in-game currency and unlock upgrades over time. Lifetime visits stand at 33,961,000, the like rating is 97%, and favorites total 98,016, with 212 players in the experience at last count.

Description (written by the developer; not a statement by this register)

Build an army and take on the world! ✨ April 3: added 2 new troops with healing powers! Full details on the event page or changelog. 📜 Full changelog at devforum.roblox.com/t/4323468 🔨 Build your army from a range of units: from infantrymen, to tanks, to attack helicopters. 🧠 Arrange your army's formation to maximize their combat power. 💥 Invade countries across the globe and plunder their loot to strengthen your army. ⏰ Your army invades and loots while you're offline. Credit to @JohnDrinkin and @WhoToTrus for character assets.

Last updated by the developer 19 Aug 2026, 14:19 UTC.

91
playing (measured 30 Sept 2026, 01:50 UTC)
34,596,252
lifetime visits
96%
liked (120,190 👍 / 4,387 👎)
100,546
favourites (2.9 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91498294.59 September 202630 September 2026
500 measurements spanning 21 days, net -173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–559 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Sept 2026, 01:5091-52
30 Sept 2026, 00:50143-20
29 Sept 2026, 23:50163-17
29 Sept 2026, 22:50180+16
29 Sept 2026, 21:50164+43
29 Sept 2026, 20:50121-26
29 Sept 2026, 19:50147-29
29 Sept 2026, 18:50176+11
29 Sept 2026, 17:50165-18
29 Sept 2026, 16:50183-5
29 Sept 2026, 15:50188-36
29 Sept 2026, 14:50224-84
29 Sept 2026, 13:50308-12
29 Sept 2026, 12:50320+28
29 Sept 2026, 11:50292+33
29 Sept 2026, 10:50259+18
29 Sept 2026, 09:50241+35
29 Sept 2026, 08:50206+35
29 Sept 2026, 07:50171-4
29 Sept 2026, 06:50175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Air Cavalry
699 R$
Armoured Platoon
399 R$
Strike Fighter Wing
299 R$
Hazmat Team
199 R$
Army Size Expansion
199 R$
Spec Ops Team
199 R$
Starter Pack
99 R$
Army Customization
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.521 August 202622 October 2026
945 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 945
Measured (UTC)% likedChange
22 Oct 2026, 15:3096no change
12 Oct 2026, 15:2396no change
2 Oct 2026, 15:2296no change
30 Sept 2026, 01:5096no change
30 Sept 2026, 00:5096no change
29 Sept 2026, 23:5096no change
29 Sept 2026, 22:5096no change
29 Sept 2026, 21:5096no change
29 Sept 2026, 20:5096no change
29 Sept 2026, 19:5096no change
29 Sept 2026, 18:5096no change
29 Sept 2026, 17:5096no change
29 Sept 2026, 16:5096no change
29 Sept 2026, 15:5096no change
29 Sept 2026, 14:5096no change
29 Sept 2026, 13:5096no change
29 Sept 2026, 12:5096no change
29 Sept 2026, 11:5096no change
29 Sept 2026, 10:5096no change
29 Sept 2026, 09:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.