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Extreme Obby

Extreme Obby

A Roblox experience owned by ObbyWizard.

ObbyENobstacle courseparkourmultiplayer racing

Description (written by the developer; not a statement by this register)

Welcome to Extreme Obby! 🎉 Ready for the ultimate obstacle challenge? Test your skills in this exciting, colorful obby packed with creative stages, smooth gameplay, and tons of fun for all players! ✨ Features: Challenging but beginner-friendly stages Checkpoints to save your progress Race your friends to the end Bright and fun designs for everyone 200 Stages If you’re enjoying the game, don’t forget to LIKE the game — it helps us a ton! 👍 And make sure to FOLLOW our group to stay updated on new stages and future games we release! ⭐ Think you can beat all the stages? Jump in and prove it! 🔥👟

Last updated by the developer 8 Dec 2025, 05:22 UTC.

0
playing (measured 1 Sept 2026, 17:16 UTC)
2,510
lifetime visits
89%
liked (8 👍 / 1 👎)
104
favourites (41.4 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MagicCarpet
450 R$
FlyingCloud
450 R$
JetPack
350 R$
RocketLauncher
350 R$
Laser Gun
200 R$
Sword
200 R$
GrappleHook
180 R$
DoubleJump
60 R$
DoubleSpeed
60 R$
SpeedCoil
30 R$
Radio
30 R$
GravityCoil
30 R$
FusionCoil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Extreme Obby · welcome2,082 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.